site upgrades and evolutions

As you probably know, my current site is in the form of an adventure game. This idea stuck with me and I have decided to upgrade this concept. Now, what do adventure games normally include?

Inventory systems? Big story? Thought out user interaction?

Mines getting all those.

Yes, I made a live, browser based inventory system that runs along side the game. Before you say anything about it, no, it doesnt just involve several story strands where you have an item or not. No, one story path and the inventory system will work whether or not you pick up or if you use an item or not. Like a proper game.

The story is now roughly 3.5 times larger than the current one. Thats 143 pannels. The downside to this is that the final size will be roughly 12mb. For a website this is not good, so I am adressing this with a preloader and the choice to just view my work instead of waiting for it all to load.

Now some of you may be asking ‘why not just make the game in flash? It will be much smaller and easier!’ and to you I say shut up. It was my personal goal to make an adventure game that is browser based. Plus lots of people have made flash based adventure games. Show me someone who has done this. It’s a rediculous concept but thats kind of the point of Kablamo, turning rediculous and stupid ideas that shouldn’t ever work or exploiting platforms that others have dismissed and making it work.

From possibility to reality.

If only I could make a browser based squib.

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